Week in Review: Traveling
/* I'm exhausted, sweaty and tired, waiting at the airport */
- Travel: Like I wrote in my Year in Review 2018, I'm traveling to San Fransisco today to meet with Jasper & see the sights. I've ran into countless problems already, including cancelled flights, security descrapency and the like. I really hope it'll go smoother from here on out!
- Work: To travel, I've left work behind after a really productive week. Can't say I learned a lot of new things this week, but I applied a lot of things I had previously learned. So that's good!
- Games: I've played the Rusty Lake triology (?) from Steam recently. Neat little and sometimes disturbing games. Checkout out Rusty Lake Hotel, Rusty Lake: Roots and Rusty Lake Paradise!
- Reading: I must say, I think I've read the worst book I've ever read last week. Rework is a really bad book that makes a lot of claims without any explanation or proof, where you can get the same value from just reading the headlines and bulletpoints than you get from reading the text. I had such high hopes!
- GDQ: Games Done Quick 2019 is on, I've been watching it whenever I could.
Oh boy, next week I'll be writting this from San Francisco!
Year 2018 in Review
/* What a year that was... */
So this will be a little different. This is supposed to wrap up 2018 in a meaningful way, by listing all the big things that happened to me and leaving all the bad things behind. It'll still have the same format as the weekly ones, it'll just be way longer.
- Work: I can't believe I started working at my current company only last year. It was quite the ride. I recently met with my previous supervisors, who got fired not too long ago, and they had quite the stories to tell. The Berlin Start-up scene is more like Game of Thrones than I'd have thought.
- University: As I've been saying before, I study at CODE. 2018 contained two semesters, with two different projects, both of which failed horribly. The first one was supposed to be a social network which had the focus on social, but that never left concept stage as we just lost too much time to sickness and people from our project dropped out. The second project was with Porsche, and was equally horrible for me, partially because of a value conflict with Porsche, and partially because no one in our project chose this. It was a shitshow. But that's in the past now. My New Years resolution for CODE: I will stop doing stuff I don't want to do. My next project WILL be a game.
- Mental Health: 2018 was a big year for this, too. I finally taken action and got myself therapy, essentially thanks to one person, Jasper. Thank you, Jasper. 2019 will probably be the year in which I conclude therapy, here goes hoping!
- Game Making: I've lost focus of this everlasting dream of me because of... reasons? Anyhow, since November, I think, I've returned to at least actively entertaining the thought and learning small things. Been playing a lot with Godot and I hope I can push myself to keep working with it until something fun pops out of it!
- Games: Let's look at the other part of this. I played a lot of good games in 2018, although I am hard-pressed to come up with my favourite. TBH it probably gotta be Super Smash Bros Ultimate, but there are other contestants that were just as good. I will pay more attention to what I play in 2019, so that I may make a proper list!
- Furry: 2018 was the first year I visited Eurofurence. And it was great. I will do that again. As a matter of fact, I am going to be flying to San Francisco later this month, to both visit Jasper, as well as to attend FC. Oh, also my Hyena Agenda T-shirts just got delivered. I'm really starting to embrace that side of me.
- Politics: What a mixed bag. You had the US Midterms which left me on edge, but hopeful. Then, very recently, you had the Yellow Vests pop out of nowhere. Well, not really nowhere, but you get what I mean. I've also learned more and more theory and/or political interpretations. Shout-outs to Peter Coffin, HBomberguy, Jack Saint, ThoughtSlime and Curio. Let's make 2019 count!
That's all I can think of right now. I might add things later, but I probably won't. Happy New Year!
Holidays in Review
/* It's Christmas and I'm not doing much */
This is just a really small update, letting y'all know that I've stopped posting for now, in order to get through the holidays. I'll be back before long and with actual real regular updates, too.
Thank you all for sticking around, and happy holidays
Week in Review: Slowing down
/* As the days grow shorter, I slow down */
- Work: Work has become a tad better compared to last week. We're not working more closely with external parties. Met old coworkers recently and had a nice chat about the past, present and future of this company...
- University: The eSports initiative is taking off again. Last semester I was in a small group of people who wanted to make something happen, but we didn't have that perseverance to follow through. Also we had a great Jackbox night last week.
- Godot: I've kinda dropped everything that I didn't have to do, so I didn't end up doing anything I planned. Oh well.
- Also: Next week is the last of responsibilities. So let's see what the Christmas break has in store for me.
Sorry for the delay, but ya know ¯_(ツ)_/¯
Week in Review: Taking a Day
/* Nothing big, just a few lines */
- Work: Work has been unfulfilling this week. I hate nothing more than sitting on my hands until the time runs out. It started improving towards the end of the week, however the first three days have left their mark
- University: Disappointed by the general worldview most people at this University hold. Was confronted with that today and just... urgh...
- Godot: Done some stuff, hopefully will have more to talk about next week.
That's all folks!
Week in Review: Unexpected Turns
/* Phew, what a week! */
- Security Incident: So, turns out I found a huge security flaw in my universities system. Basically they were using Prisma, and most of their calls didn't check if the user is authenticate or not. What a mess uncovering that was. Anyhow, it's mostly fixed now, but I'll keep digging and actually write a security report on it. Gonna be fun!
- Pen & Paper: After a long time I finally managed to play another round with people at CODE. Turns out the GM can regret selling chickens at 5 bronze coins...
- SNES: As you've probably seen, I've published my first proper article on this blog, and what's more, it's also featured on CODE's Medium. Check it out.
- Work: So, most of my team has already, or will depart at the end of today. From once 9 people at our highest point, we're now down to a mere 3. Kind of sad, but oh well.
- Games: Artifact finally launched! I am honestly hyped for it, and really enjoyed testing it yesterday.
- Netflix Recommendations: Go watch the new She-Ra show. No, I'm not kidding, go watch it.
- Godot: I've finally managed to continue reading through the wonderful Godot documentation. At this point I am reading through the Design interfaces with the Control nodes page.
- Upcoming Game Jam: I also decided to sign up to the Extra Credits Holiday Jam, come join me!
- WebAssembly: For some reason I find myself listening to talk after talk about WASM... let's see what the future holds there?
Wow, I didn't expect to write this much, and I still feel like I forgot something... Anyhow, see you next week!
Week in Review: Full Steam
/* This train doesn't have any breaks. */
- New Theme: Welcome to my new theme! The color scheme is very much based on both the dark themes of VSCode, as well as Atom. I hope you like it!
- Godot: Sadly no real progress to this, this week. I'm only listing it here because I am figuratively yearning for it!
- SNES: My SNExperiments continue! I had some troubles with some bitwise rotational experimentation last time, however I managed to get it to work here; I should write a blog article about why it didn't work, btw. Will do at some point! I also started playing with joypad input, and played some random song. Very productive week in that regard!
- Work: I took a deep dive into React (once again), and surfaced with a certain feeling of comfort around styled components. Honestly, I love the stack we have at work. It's based on the React Boilerplate. However, I've ended up pretty much stunned by Redux and Saga at the end of the week. I'm chewing through that right now.
- MotionLab: I visited them last Friday night. It was really cool and amazing!
(FYI I am not a train fan, this is just a reference to a meme that was popular during the last German political race;)
Week in Review: Bitter Freedom
/* There is a certain guilt a bird feels */
- University (Porsche): I quit. For all intentions and purposes, I am no longer in this group.
- Mental Health: Which... has affected me greatly. I spent most of this week at home, feeling guilty, feeling overwhelmed. I didn't expect to feel that way. Now, today, on Friday, I feel lighter again. But it's been a hard battle.
- Learnings: I'm getting started with Godot, so far (having started yesterday) I really love their UI and workflow!
- SNES: I've cleaned up my SNExperiments repository, giving it a proper layout. So feel free to explore it. Here are the things I managed to do so far: I managed to figure out my way around CGRAM, in no small part thanks to the amazing Discord Community. I made two iterations of a color switch program, the first one being really basic, and second one actually using a loop counter to wait for a few h-blanks to pass. Currently, I am stuck in the third file which will use some bitwise rotation on the CGRAM. My goal for next week will also be to get familiar with sounds in 65816 Assembly, as well as player input. Here goes hoping.
However, it isn't so bad once you freed yourself of said guilt.
Week in Review: Resignation
/* Here's my badge and my gun */
- Midterms: I am German. They happened in the US. They mentally affected me.
- Health: I think I am all good now.
- Learnings: I learned a whole bunch on how to navigate Jira as I've taken up a more process manager-y role in the University Porsche Project (more about this in a second). Additionally, I have finally started to do SNES development! So let's add that point to our little list here!
- SNES: Turns out doing this is harder as well as easier than I expected. What, both? Yes, both. I've set up this repository for all my so-called SNExperiments. So far I've managed to make the screen one specific colour. I'll need to figure out how I can change that colour at runtime, next!
- University (Porsche): The project is failing. again. Our designer is in the process of resigning, relieving me of my process manager responsibilities, because I am not really willing to keep working on this without her. (I just don't like cars enough.) This will be a mess next week.
- Mental Health: I am currently trying to prepare myself to attend one of the Berlin Mini Jams, which I am petrified about. Not only do I feel like I am not good enough professionally, but I also feel like I am not socially capable enough to attend them. My therapist helped me sketch out a list to deal with the professional side of things, making me prepare to jam out. On a darker tone, I am in the process of accepting the things that are blatantly bad at my University, I just can't keep fighting this uphill battle against exclusion and brogrammer culture, as well as corruption by working students veiled in obscurity. I am done trying to stand up for what I feel is good and right in this place.
Wow, that's a dark note at the end. Oopsdidntmeanto.
"Week" in Review: Oops
/* "Weekly" is relative */
- Health: I recovered some, still not back at 100% healthy, but a good 90% probably.
- Porsche Project (University): I had decided I wanted to drop a lot of responsibility, but discussing that with the team put me in a position I could negotiate more easily. Long story short, I ended up in a more process managing position than planned; I also met up with Porsche last week. The meeting went over well. I still feel the value clash I have with working with Porsche in the first place consuming me, though,
- Learnings: On that note, I've learned a whole lot about the planning / defining part of projects. A professor suggested I should look into Design Sprints for the next project. I've also grown more familiar with the Double Diamond design process because of this. On a more programm-y note: I've started looking more closely into 65816 Assembly, to prepare myself for hacking some Super Nintendo code. Shoutout to the Super Famicom Wiki
Sorry for the late entry, you can't always pick and choose how or when you wanna do things, I guess!